The Void: Feedback Spaces and Scale Differences Between Vision and Haptics
The lecture deals with physical-digital 3D-surroundings which are perceived, constructed, and steered with the aid of mobile Virtual-Reality-technologies. Dense entanglements of virtual realities, interactive real-time effects, and physical settings, as they are currently being tested in the leisure industry, in architecture, and forensics, promise to suspend the discrepancies between virtual and physical experience. In this regard, the built space, in which the VR-user is located, is reproduced as a digital action field being intensified by additional sensual information. Involved in these surroundings, visitors of theme parks are to delve into fictional worlds of imagination and space with all their senses and are to fully engage and actively launch themselves into the middle of action. In architecture, the close entanglement of built and technological surroundings is aimed at directly acting in/on space and at building correlations between digital drafts and material-analog structures. In forensics, however, the interplay of analog 1:1 model rooms and digital simulations is meant to serve as to reconstitute past crime scenes and progression of events.
But what happens if sight and touch are separated and then connected again digitally? What if the physical space is extended by virtual environments while the user loses sight of the genuine tactile sense of space? Which classifications are being developed if the depicted space complies with the physically real spatial dimensions of it, but differs in its qualities? With regard to this, the lecture pursues the phenomenon of real-virtual 3D spaces in three areas: the problem of setting and dissolving limits between image, space, and body, the issue of how the user coordinates information between control and loss of control, and, resulting from this, the concept of real-time distributed control.